jueves, 9 de julio de 2009

Spoiler M10

Al fin, gracias a alguien que compiló todas las cartas en un documento de texto, tenemos el spoiler completo de M10. A ir leyéndolo para prepararse para los torneos presentación de M10, o por lo menos para ir viendo cuáles cartas pueden llegar a ser las más buscadas o servir para tu mazo. M10 trae varios cambios a estándar, entre ellos la desaparición del arquetipo Seismic Swans (que pierde su Seismic Assault), y el regreso de Lightning Bolt para todos los mazos que usen rojo.



A continuación, el spoiler completo ordenado por color y por rareza.

Cabe aclarar que, aunque se supone que toda esta información es real, puede haber algún error porque esta lista se compiló basándose en rumores.


Soul Warden W (c)
Creature – Human Cleric, 1/1
Whenever another creature enters the battlefield, you gain 1 life.

Holy Strength W (c)
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+2.

Lifelink W (c)
Enchantment – Aura
Enchant creature
Enchanted creature has lifelink. (Damage dealt by the creature also causes its controller to gain that much life.)

Silvercoat Lion 1W (c)
Creature – Cat, 2/2

Blinding Mage 1W (c)
Creature – Human Wizard, 1/2
W, T: Tap target creature.

Stormfront Pegasus 1W (c)
Creature – Pegasus, 2/1
Flying

Pacifism 1W (c)
Enchantment – Aura
Enchanted creature can’t attack or block.

Glorious Charge 1W (c)
Instant
Creatures you control get +1/+1 until end of turn.

Veteran Armorsmith WW (c)
Creature – Human Soldier, 2/3
Other Soldier creatures you control get +0/+1.

Griffin Sentinel 2W (c)
Creature – Griffin, 1/3
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)

Palace Guard 2W (c)
Creature – Human Soldier, 1/4
Palace Guard can block any number of creatures.

Veteran Swordsmith 2W (c)
Creature – Human Soldier, 3/2
Other Soldier creatures you control get +1/+0.


Safe Passage 2W (c)
Instant
Prevent all damage that would be dealt to you and creatures you control this turn.

Excommunicate 2W (c)
Sorcery
Put target creature on top of its owner’s library.

Solemn Offering 2W (c)
Sorcery
Destroy target artifact or enchantment. You gain 4 life.

Razorfoot Griffin 3W (c)
Creature – Griffin, 2/2
Flying
First strike (This creature deals combat damage before creatures without first strike.)

Wall of Faith 3W (c)
Creature – Wall, 0/5
Defender (This creature can’t attack.)
W: Wall of Faith gets +0/+1 until end of turn.

Divine Verdict 3W (c)
Instant
Destroy target attacking or blocking creature.

Angel’s Mercy 2WW (c)
Instant
You gain 7 life.

Siege Mastodon 4W (c)
Creature – Elephant, 3/5


Elite Vanguard W (u)
Creature – Human Soldier, 2/1

Harm’s Way W (u)
Instant
The next 2 damage that a source of your choice would deal to you or a permanent you control this turn is dealt to target creature or player instead.

Righteousness W (u)
Instant
Target blocking creature gets +7/+7 until end of turn.

Celestial Purge 1W (u)
Instant
Exile target black or red permanent.

White Knight WW (u)
Creature – Human Knight, 2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from black (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything black.)

Undead Slayer 2W (u)
Creature – Human Cleric, 2/2
W, T: Exile target Skeleton, Vampire, or Zombie.

Tempest of Light 2W (u)
Instant
Destroy all enchantments.

Armored Ascension 3W (u)
Enchantment – Aura
Enchant creature
Enchanted creature gets +1/+1 for each Plains you control and has flying.

Rhox Pikemaster 2WW (u)
Creature – Rhino Soldier, 3/3
First strike (This creature deals combat damage before creatures without first strike.)
Other Soldier creatures you control have first strike.

Serra Angel 3WW (u)
Creature – Angel, 4/4
Flying
Vigilance (Attacking doesn’t cause this creature to tap.)


Silence W (r)
Instant
Your opponents can’t cast spells this turn. (Spells cast before this resolves are unaffected.)

Honor of the Pure 1W (r)
Enchantment
White creatures you control get +1/+1.

Mesa Enchantress 1WW (r)
Creature – Human Druid, 0/2
Whenever you cast an enchantment spell, you may draw a card.

Indestructibility 3W (r)
Enchantment – Aura
Enchant permanent
Enchanted permanent is indestructible.


Guardian Seraph 2WW (r)
Creature – Angel, 3/4
Flying
If a source an opponent controls would deal damage to you, prevent 1 of that damage.

Lightwielder Paladin 3WW (r)
Creature – Human Knight, 4/4
First strike (This creature deals combat damage before creatures without first strike.)
Whenever Lightwielder Paladin deals combat damage to a player, you may exile target black or red permanent that player controls.

Captain of the Watch 4WW (r)
Creature – Human Soldier, 3/3
Vigilance (Attacking doesn’t cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

Open the Vaults 4WW (r)
Sorcery
Return all artifact and enchantment cards from all graveyards to the battlefield under their owners’ control.

Planar Cleansing 3WWW (r)
Sorcery
Destroy all nonland permanents.


Ajani Goldmane 2WW (m)
Planeswalker – Ajani, 4
+1: You gain 2 life.
-1: Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
-6: Put a white Avatar creature token onto the battlefield with “This creature’s power and toughness are each equal to your life total.”

Baneslayer Angel 3WW (m)
Creature – Angel, 5/5
Flying, first strike, lifelink, protection from Demons and from Dragons

Zephyr Sprite U (c)
Creature – Faerie, 1/1
Flying

Jump U (c)
Instant
Target creature gains flying until end of turn.

Unsummon U (c)
Instant
Return target creature to its owner’s hand.

Ponder U (c)
Sorcery
Look at the top three cards of your library, then put them back in any order. You may shuffle your library.
Draw a card.

Tome Scour U (c)
Sorcery
Target player puts the top five cards of his or her library into his or her graveyard.

Sage Owl 1U (c)
Creature – Bird, 1/1
Flying
When Sage Owl enters the battlefield, look at the top four cards of your library, then put them back in any order.

Coral Merfolk 1U (c)
Creature – Merfolk, 2/1

Merfolk Looter 1U (c)
Creature – Merfolk Rogue, 1/1
T: Draw a card, then discard a card.

Convincing Mirage 1U (c)
Enchantment – Aura
Enchant land
As Convincing Mirage enters the battlefield, choose a basic land type.
Enchanted land is the chosen type.

Ice Cage 1U (c)
Enchantment – Aura
Enchant creature
Enchanted creature can’t attack or block, and its activated abilities can’t be activated.
When enchanted creature becomes the target of a spell or ability, destroy Ice Cage.


Essence Scatter 1U (c)
Instant
Counter target creature spell.

Negate 1U (c)
Instant
Counter target noncreature spell.

Wind Drake 2U (c)
Creature – Drake, 2/2
Flying

Horned Turtle 2U (c)
Creature – Turtle, 1/4

Divination 2U (c)
Sorcery
Draw two cards.

Illusionary Servant 1UU (c)
Creature – Illusion, 3/4
Flying
When Illusionary Servant becomes the target of a spell or ability, sacrifice it.

Cancel 1UU (c)
Instant
Counter target spell.

Snapping Drake 3U (c)
Creature – Drake, 3/2
Flying

Disorient 3U (c)
Instant
Target creature gets -7/-0 until end of turn.

Serpent of the Endless Sea 4U (c)
Creature – Serpent, */*
Serpent of the Endless Sea’s power and toughness are each equal to the number of Islands you control.
Serpent of the Endless Sea can’t attack unless defending player controls an Island.


Telepathy U (u)
Enchantment
Your opponents play with their hands revealed.

Alluring Siren 1U (u)
Creature – Siren, 1/1
T: Target creature an opponent controls attacks you this turn if able.


Flashfreeze 1U (u)
Instant
Counter target red or green spell.

Fabricate 2U (u)
Sorcery
Search your library for an artifact card, reveal it, and put it into your hand. Then shuffle your library.

Phantom Warrior 1UU (u)
Creature – Illusion Warrior, 2/2
Phantom Warrior is unblockable.

Wall of Frost 1UU (u)
Creature – Wall, 0/7
Defender (This creature can’t attack.)
Whenever Wall of Frost blocks a creature, that creature doesn’t untap during its controller’s next untap step.

Levitation 2UU (u)
Enchantment
Creatures you control have flying.

Sleep 2UU (u)
Sorcery
Tap all creatures target player controls. Those creatures don’t untap during that player’s next untap step.

Air Elemental 3UU (u)
Creature – Elemental, 4/4
Flying

Mind Control 3UU (u)
Enchantment – Aura
Enchant creature
You control enchanted creature.


Twincast UU (r)
Instant
Copy target instant or sorcery spell. You may choose new targets for the copy.

Merfolk Sovereign 1UU (r)
Creature – Merfolk, 2/2
Other Merfolk creatures you control get +1/+1.
T: Target Merfolk creature is unblockable this turn.

Mind Spring XUU (r)
Sorcery
Draw X cards.


Clone 3U (r)
Creature – Shapeshifter, 0/0
You may have Clone enter the battlefield as a copy of any creature on the battlefield.

Polymorph 3U (r)
Sorcery
Destroy target creature. It can’t be regenerated. Its controller reveals cards from the top of his or her library until he or she reveals a creature card. The player puts that card onto the battlefield, then shuffles all other cards revealed this way into his or her library.

Djinn of Wishes 3UU (r)
Creature – Djinn, 4/4
Flying
Djinn of Wishes enters the battlefield with three wish counters on it.
2UU, Remove a wish counter from Djinn of Wishes: Reveal the top card of your library. You may play that card without paying its mana cost. If you don’t, exile it.

Traumatize 3UU (r)
Sorcery
Target player puts the top half of his or her library, rounded down, into his or her graveyard.

Hive Mind 5U (r)
Enchantment
Whenever a player casts an instant or sorcery spell, each other player copies that spell. Each of those players may choose new targets for his or her copy.


Jace Beleren 1UU (m)
Planeswalker – Jace, 3
+2: Each player draws a card.
-1: Target player draws a card.
-10: Target player puts the top twenty cards of his or her library into his or her graveyard.

Time Warp 3UU (m)
Sorcery
Target player takes an extra turn after this one.

Sphinx Ambassador 5UU (m)
Creature – Sphinx, 5/5
Flying
Whenever Sphinx Ambassador deals combat damage to a player, search that player’s library for a card, then that player names a card. If you searched for a creature card that isn’t the named card, you may put it onto the battlefield under your control. Then that player shuffles his or her library.

Acolyte of Xathrid B (c)
Creature – Human Cleric, 0/1
1B, T: Target player loses 1 life.

Unholy Strength B (c)
Enchantment – Aura
Enchant creature
Enchanted creature gets +2/+1.

Weakness B (c)
Enchantment – Aura
Enchant creature
Enchanted creature gets -2/-1.

Disentomb B (c)
Sorcery
Return target creature card from your graveyard to your hand.

Drudge Skeletons 1B (c)
Creature – Skeleton, 1/1
B: Regenerate Drudge Skeletons.

Child of Night 1B (c)
Creature – Vampire, 2/1
Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Doom Blade 1B (c)
Instant
Destroy target nonblack creature.

Duress 1B (c)
Sorcery
Target opponent reveals his or her hand. You choose a noncreature, nonland card from it. That player discards that card.

Sign in Blood BB (c)
Sorcery
Target player draws two cards and loses 2 life.

Kelinore Bat 2B (c)
Creature – Bat, 2/1
Flying

Looming Shade 2B (c)
Creature – Shade, 1/1
B: Looming Shade gets +1/+1 until end of turn.

Vampire Aristocrat 2B (c)
Creature – Vampire Rogue, 2/2
Sacrifice a creature: Vampire Aristocrat gets +2/+2 until end of turn.

Warpath Ghoul 2B (c)
Creature – Zombie, 3/2

Soul Bleed 2B (c)
Enchantment – Aura
Enchant creature
At the beginning of the upkeep of enchanted creature’s controller, that player loses 1 life.

Assassinate 2B (c)
Sorcery
Destroy target tapped creature.

Mind Rot 2B (c)
Sorcery
Target player discards two cards.

Dread Warlock 1BB (c)
Creature – Human Wizard, 2/2
Dread Warlock can’t be blocked except by black creatures.

Gravedigger 3B (c)
Creature – Zombie, 2/2
When Gravedigger enters the battlefield, you may return target creature card from your graveyard to your hand.

Tendrils of Corruption 3B (c)
Instant
Tendrils of Corruption deals X damage to target creature and you gain X life, where X is the number of Swamps you control.

Zombie Goliath 4B (c)
Creature – Zombie Giant, 4/3


Deathmark B (u)
Sorcery
Destroy target green or white creature.

Black Knight BB (u)
Creature – Human Knight, 2/2
First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Wall of Bone 2B (u)
Creature – Skeleton Wall, 1/4
Defender (This creature can’t attack.)
B: Regenerate Wall of Bone.

Megrim 2B (u)
Enchantment
Whenever an opponent discards a card, Megrim deals 2 damage to that player.

Relentless Rats 1BB (u)
Creature – Rat, 2/2
Relentless Rats gets +1/+1 for each other creature on the battlefield named Relentless Rats.
A deck can have any number of cards named Relentless Rats.

Consume Spirit X1B (u)
Sorcery
Spend only black mana on X.
Consume Spirit deals X damage to target creature or player and you gain X life.

Bog Wraith 3B (u)
Creature – Wraith, 3/3
Swampwalk

Howling Banshee 2BB (u)
Creature – Spirit, 3/3
Flying
When Howling Banshee enters the battlefield, each player loses 3 life.

Diabolic Tutor 2BB (u)
Sorcery
Search your library for a card and put that card into your hand. Then shuffle your library.

Rise from the Grave 4B (u)
Sorcery
Put target creature card in a graveyard onto the battlefield under your control. That creature is a black Zombie in addition to its other colors and types.


Royal Assassin 1BB (r)
Creature – Human Assassin, 1/1
T: Destroy target tapped creature.

Hypnotic Specter 1BB (r)
Creature – Specter, 2/2
Flying
Whenever Hypnotic Specter deals damage to an opponent, that player discards a card at random.

Cemetery Reaper 1BB (r)
Creature – Zombie, 2/2
Other Zombie creatures you control get +1/+1.
2B, T: Exile target creature card from a graveyard. Put a 2/2 black Zombie creature token onto the battlefield.
Mind Shatter XBB (r)
Sorcery
Target player discards X cards at random.

Underworld Dreams BBB (r)
Enchantment
Whenever an opponent draws a card, Underworld Dreams deals 1 damage to him or her.

Sanguine Bond 3BB (r)
Enchantment
Whenever you gain life, target opponent loses that much life.

Haunting Echoes 3BB (r)
Sorcery
Exile all cards from target player’s graveyard other than basic land cards. For each card exiled this way, search that player’s library for all cards with the same name as that card and exile them. Then that player shuffles his or her library.

Nightmare 5B (r)
Creature – Nightmare Horse, */*
Flying
Nightmare’s power and toughness are each equal to the number of Swamps you control.


Vampire Nocturnus 1BBB (m)
Creature – Vampire, 3/3
Play with the top card of your library revealed.
As long as the top card of your library is black, Vampire Nocturnus and other Vampire creatures you control get +2/+1 and have flying.

Liliana Vess 3BB (m)
Planeswalker – Liliana, 5
+1: Target player discards a card.
-2: Search your library for a card, then shuffle your library and put that card on top of it.
-8: Put all creature cards in all graveyards onto the battlefield under your control.

Xathrid Demon 3BBB (m)
Creature – Demon, 7/7
Flying, trample
At the beginning of your upkeep, sacrifice a creature other than Xathrid Demon, then each opponent loses life equal to the sacrificed creature’s power. If you can’t sacrifice a creature, tap Xathrid Demon and you lose 7 life.

Raging Goblin R (c)
Creature – Goblin Berserker, 1/1
Haste (This creature can attack and T as soon as it comes under your control.)

Jackal Familiar R (c)
Creature – Hound, 2/2
Jackal Familiar can’t attack or block alone.

Firebreathing R (c)
Enchantment – Aura
Enchant creature
R: Enchanted creature gets +1/+0 until end of turn.

Kindled Fury R (c)
Instant
Target creature gets +1/+0 and gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

Lightning Bolt R (c)
Instant
Lightning Bolt deals 3 damage to target creature or player.

Burning Inquiry R (c)
Sorcery
Each player draws three cards, then discards three cards at random.

Burst of Speed R (c)
Sorcery
Creatures you control gain haste until end of turn.

Goblin Piker 1R (c)
Creature – Goblin Warrior, 2/1

Sparkmage Apprentice 1R (c)
Creature – Human Wizard, 1/1
When Sparkmage Apprentice enters the battlefield, it deals 1 damage to target creature or player.

Shatter 1R (c)
Instant
Destroy target artifact.

Viashino Spearhunter 2R (c)
Creature – Viashino Warrior, 2/1
First strike

Seismic Strike 2R (c)
Instant
Seismic Strike deals damage to target creature equal to the number of Mountains you control.

Trumpet Blast 2R (c)
Instant
Attacking creatures get +2/+0 until end of turn.

Panic Attack 2R (c)
Sorcery
Up to three target creatures can’t block this turn.

Fiery Hellhound 1RR (c)
Creature – Elemental Hound, 2/2
R: Fiery Hellhound gets +1/+0 until end of turn.

Lightning Elemental 3R (c)
Creature – Elemental, 4/1
Haste (This creature can attack and T as soon as it comes under your control.)

Canyon Minotaur 3R (c)
Creature – Minotaur Warrior, 3/3

Berserkers of Blood Ridge 4R (c)
Creature – Human Berserker, 4/4
Berserkers of Blood Ridge attacks each turn if able.

Lava Axe 4R (c)
Sorcery
Lava Axe deals 5 damage to target player.

Yawning Fissure 4R (c)
Sorcery
Each opponent sacrifices a land.


Ignite Disorder 1R (u)
Instant
Ignite Disorder deals 3 damage divided as you choose among any number of target white and/or blue creatures.

Pyroclasm 1R (u)
Sorcery
Pyroclasm deals 2 damage to each creature.

Fireball XR (u)
Sorcery
Fireball deals X damage divided evenly, rounded down, among any number of target creatures and/or players.
Fireball costs 1 more to cast for each target beyond the first.

Prodigal Pyromancer 2R (u)
Creature – Human Wizard, 1/1
T: Prodigal Pyromancer deals 1 damage to target creature or player.
Act of Treason 2R (u)
Sorcery
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.

Goblin Artillery 1RR (u)
Creature – Goblin Warrior, 1/3
T: Goblin Artillery deals 2 damage to target creature or player and 3 damage to you.

Wall of Fire 1RR (u)
Creature – Wall, 0/5
Defender (This creature can’t attack.)
R: Wall of Fire gets +1/+0 until end of turn.

Dragon Whelp 2RR (u)
Creature – Dragon, 2/3
Flying
R: Dragon Whelp gets +1/+0 until end of turn. At the beginning of the end step, if this ability has been activated four or more times this turn, sacrifice Dragon Whelp.

Stone Giant 2RR (u)
Creature – Giant, 3/4
T: Target creature you control with toughness less than Stone Giant’s power gains flying until end of turn. Destroy that creature at the beginning of the end step.

Inferno Elemental 4RR (u)
Creature – Elemental, 4/4
Whenever Inferno Elemental blocks or becomes blocked by a creature, Inferno Elemental deals 3 damage to that creature.


Earthquake XR (r)
Sorcery
Earthquake deals X damage to each creature without flying and each player.

Goblin Chieftain 1RR (r)
Creature – Goblin, 2/2
Haste
Other Goblin creatures you control get +1/+1 and have haste.

Ball Lightning RRR (r)
Creature – Elemental, 6/1
Trample, haste
At the beginning of the end step, sacrifice Ball Lightning.

Manabarbs 3R (r)
Enchantment
Whenever a player taps a land for mana, Manabarbs deals 1 damage to that player.
Siege-Gang Commander 3RR (r)
Creature – Goblin, 2/2
When Siege-Gang Commander enters the battlefield, put three 1/1 red Goblin creature tokens onto the battlefield.
1R, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to target creature or player.

Magma Phoenix 3RR (r)
Creature – Phoenix, 3/3
Flying
When Magma Phoenix is put into a graveyard from the battlefield, it deals 3 damage to each creature and each player.
3RR: Return Magma Phoenix from your graveyard to your hand.

Shivan Dragon 4RR (r)
Creature – Dragon, 5/5
Flying
R: Shivan Dragon gets +1/+0 until end of turn.

Capricious Efreet 4RR (r)
Creature – Efreet, 6/4
At the beginning of your upkeep, choose target nonland permanent you control and up to two nonland permanents you don’t control. Destroy one of them at random.

Warp World 5RRR (r)
Sorcery
Each player shuffles all permanents he or she owns into his or her library, then reveals that many cards from the top of his or her library. Each player puts all artifact, creature, and land cards revealed this way onto the battlefield, then does the same for enchantment cards, then puts all cards revealed this way that weren’t put onto the battlefield on the bottom of his or her library.


Chandra Nalaar 3RR (m)
Planeswalker – Chandra, 6
+1: Chandra Nalaar deals 1 damage to target player.
-X: Chandra Nalaar deals X damage to target creature.
-8: Chandra Nalaar deals 10 damage to target player and each creature he or she controls.

Bogardan Hellkite 6RR (m)
Creature – Dragon, 5/5
Flash
Flying
When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of target creatures and/or players.

Llanowar Elves G (c)
Creature – Elf Druid, 1/1
T: Add G to your mana pool.

Fog G (c)
Instant
Prevent all combat damage that would be dealt this turn.

Giant Growth G (c)
Instant
Target creature gets +3/+3 until end of turn.

Runeclaw Bear 1G (c)
Creature – Bear, 2/2

Elvish Visionary 1G (c)
Creature – Elf Shaman, 1/1
When Elvish Visionary enters the battlefield, draw a card.

Deadly Recluse 1G (c)
Creature – Spider, 1/2
Reach (This creature can block creatures with flying.)
Deathtouch

Naturalize 1G (c)
Instant
Destroy target artifact or enchantment.

Regenerate 1G (c)
Instant
Regenerate target creature.

Rampant Growth 1G (c)
Sorcery
Search your library for a basic land card and put that card onto the battlefield tapped. Then shuffle your library.

Centaur Courser 2G (c)
Creature – Centaur Warrior, 3/3

Borderland Ranger 2G (c)
Creature – Human Scout, 2/2
When Borderland Ranger enters the battlefield, you may search your library for a basic land card, reveal it, and put it into your hand. If you do, shuffle your library.

Oakenform 2G (c)
Enchantment – Aura
Enchant creature
Enchanted creature gets +3/+3.

Emerald Oryx 3G (c)
Creature – Antelope, 2/3
Forestwalk (This creature is unblockable as long as defending player controls a Forest.)

Mist Leopard 3G (c)
Creature – Cat, 3/2
Shroud (This creature can’t be the target of spells or abilities.)

Giant Spider 3G (c)
Creature – Spider, 2/4
Reach (This creature can block creatures with flying.)

Entangling Vines 3G (c)
Enchantment – Aura
Enchant tapped creature
Enchanted creature doesn’t untap during its controller’s untap step.

Bramble Creeper 4G (c)
Creature – Elemental, 0/3
Whenever Bramble Creeper attacks, it gets +5/+0 until end of turn.

Stampeding Rhino 4G (c)
Creature – Rhino, 4/4
Trample

Bountiful Harvest 4G (c)
Sorcery
You gain 1 life for each land you control.

Craw Wurm 4GG (c)
Creature – Wurm, 6/4


Mold Adder G (u)
Creature – Fungus Snake, 1/1
Whenever an opponent casts a blue or black spell, you may put a +1/+1 counter on Mold Adder.

Nature’s Spiral 1G (u)
Sorcery
Return target permanent card from your graveyard to your hand. (A permanent card is an artifact, creature, enchantment, land, or planeswalker card.)

Windstorm XG (u)
Instant
Windstorm deals X damage to each creature with flying.


Awakener Druid 2G (u)
Creature – Human Druid, 1/1
When Awakener Druid enters the battlefield, target Forest becomes a 4/5 green Treefolk creature as long as Awakener Druid is on the battlefield. It’s still a land.

Prized Unicorn 3G (u)
Creature – Unicorn, 2/2
All creatures able to block Prized Unicorn do so.

Cudgel Troll 2GG (u)
Creature – Troll, 4/3
G: Regenerate Cudgel Troll.

Acidic Slime 3GG (u)
Creature – Ooze, 2/2
Deathtouch
When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

Overrun 2GGG (u)
Sorcery
Creatures you control get +3/+3 and gain trample until end of turn.

Enormous Baloth 6G (u)
Creature – Beast, 7/7

Howl of the Night Pack 6G (u)
Sorcery
Put a 2/2 green Wolf creature token onto the battlefield for each Forest you control.


Birds of Paradise G (r)
Creature – Bird, 0/1
Flying
T: Add one mana of any color to your mana pool.

Elvish Archdruid 1GG (r)
Creature – Elf Druid, 2/2
Other Elf creatures you control get +1/+1.
T: Add G to your mana pool for each Elf you control.

Great Sable Stag 1GG (r)
Creature – Elk, 3/3
Great Sable Stag can’t be countered.
Protection from blue and from black

Elvish Piper 3G (r)
Creature – Elf Shaman, 1/1
G, T: You may put a creature card from your hand onto the battlefield.

Might of Oaks 3G (r)
Instant
Target creature gets +7/+7 until end of turn.

Ant Queen 3GG (r)
Creature – Insect, 5/5
1G: Put a 1/1 green Insect creature token onto the battlefield.

Lurking Predators 4GG (r)
Enchantment
Whenever an opponent casts a spell, reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, you may put that card on the bottom of your library.

Kalonian Behemoth 5GG (r)
Creature – Beast
Shroud (This creature can’t be the target of spells or abilities.)
9/9


Protean Hydra XG (m)
Creature – Hydra, 0/0
Protean Hydra enters the battlefield with X +1/+1 counters on it.
If damage would be dealt to Protean Hydra, prevent that damage and remove that many +1/+1 counters from it.
Whenever a +1/+1 counter is removed from Protean Hydra, put two +1/+1 counters on it at the beginning of the end step.

Master of the Wild Hunt 2GG (m)
Creature – Human Shaman, 3/3
At the beginning of your upkeep, put a 2/2 green Wolf creature token onto the battlefield.
T: Tap all untapped Wolf creatures you control. Each Wolf tapped this way deals damage equal to its power to target creature. That creature deals damage equal to its power divided as its controller chooses among any number of those Wolves.

Garruk Wildspeaker 2GG (m)
Planeswalker – Garruk, 3
+1: Untap two target lands.
-1: Put a 3/3 green Beast creature token onto the battlefield.
-4: Creatures you control get +3/+3 and gain trample until end of turn.

Spellbook 0 (u)
Artifact
You have no maximum hand size.

Ornithopter 0 (u)
Artifact Creature – Thopter, 0/2
Flying

Angel’s Feather 2 (u)
Artifact
Whenever a player casts a white spell, you may gain 1 life.

Demon’s Horn 2 (u)
Artifact
Whenever a player casts a black spell, you may gain 1 life.

Dragon’s Claw 2 (u)
Artifact
Whenever a player casts a red spell, you may gain 1 life.

Kraken’s Eye 2 (u)
Artifact
Whenever a player casts a blue spell, you may gain 1 life.

Wurm’s Tooth 2 (u)
Artifact
Whenever a player casts a green spell, you may gain 1 life.

Gorgon Flail 2 (u)
Artifact – Equipment
Equipped creature gets +1/+1 and has deathtouch.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Whispersilk Cloak 3 (u)
Artifact – Equipment
Equipped creature is unblockable and has shroud. (It can’t be the target of spells or abilities.)
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Rod of Ruin 4 (u)
Artifact
3, T: Rod of Ruin deals 1 damage to target creature or player.



Pithing Needle 1 (r)
Artifact
As Pithing Needle enters the battlefield, name a card.
Players can’t activate abilities of sources with the chosen name except for mana abilities.

Howling Mine 2 (r)
Artifact
At the beginning of each player’s draw step, if Howling Mine is untapped, that player draws an additional card.

Magebane Armor 3 (r)
Artifact – Equipment
Equipped creature gets +2/+4 and loses flying.
Prevent all noncombat damage that would be dealt to equipped creature.
Equip 2 (2: Attach to target creature you control. Equip only as a sorcery.)

Coat of Arms 5 (r)
Artifact
Each creature gets +1/+1 for each other creature on the battlefield that shares a creature type with it.

Mirror of Fate 5 (r)
Artifact
T, Sacrifice Mirror of Fate: Choose up to seven face-up exiled cards you own. Exile all the cards from your library, then put the chosen cards on top of your library.


Platinum Angel 7 (m)
Artifact Creature – Angel, 4/4
Flying
You can’t lose the game and your opponents can’t win the game.

Darksteel Colossus 11 (m)
Artifact Creature – Golem, 11/11
Trample
Darksteel Colossus is indestructible. (“Destroy” effects and lethal damage don’t destroy it.)
If Darksteel Colossus would be put into a graveyard from anywhere, reveal Darksteel Colossus and shuffle it into its owner’s library instead.


Terramorphic Expanse
Land (c)
T, Sacrifice Terramorphic Expanse: Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.


Dragonskull Summit
Land (r)
Dragonskull Summit enters the battlefield tapped unless you control a Swamp or a Mountain.
T: Add B or R to your mana pool.

Drowned Catacomb
Land (r)
Drowned Catacomb enters the battlefield tapped unless you control an Island or a Swamp.
T: Add U or B to your mana pool.

Gargoyle Castle
Land (r)
T: Add 1 to your mana pool.
5, T, Sacrifice Gargoyle Castle: Put a 3/4 colorless Gargoyle artifact creature token with flying onto the battlefield.

Glacial Fortress
Land (r)
Glacial Fortress enters the battlefield tapped unless you control a Plains or an Island.
T: Add W or U to your mana pool.

Rootbound Crag
Land (r)
Rootbound Crag enters the battlefield tapped unless you control a Mountain or a Forest.
T: Add R or G to your mana pool.

Sunpetal Grove
Land (r)
Sunpetal Grove enters the battlefield tapped unless you control a Forest or a Plains.
T: Add G or W to your mana pool.


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